Raid is a game mode of Destiny. Raids are 6-player cooperative assassination missions that are of high challenge, and require communication between players to succeed. Two difficulty levels exist for raids: normal, and hard Prestige. The normal mode must be completed before the harder ones can be attempted. This means that players who have completed the normal difficulty cannot take players through the hard mode even if they are the fireteam leader.
We need matchmaking for RAIDS!
Why not auto matchmaking for raids and dungeons!? :: Destiny 2 General Discussions
Bungie carpet-bombed the Destiny 2 community out of nowhere this afternoon with massive announcements that are each worthy of their own post. Well, that was fast. Shortly after launching in earnest in Destiny 2: Beyond Light, sunsetting is being removed from the game. Anything that is currently not already sunset will be able to be infused to the maximum power cap. Yes, the Ikelos and Seventh Seraph weapons are surviving just by the skin of their teeth.
Strike is a cooperative mode featured in Destiny. Strikes represent a middle ground in PvE content between Story missions and Raids in terms of length and difficulty, and are optimized for a fireteam of three players. Usually, Strikes are composed of a linear series of enemy encounters which may or may not include a mini-boss, culminating in a battle against one or more bosses supported by additional enemies. As of The Taken King , Strikes have a chance to drop Strike-specific loot that can help gear players up in preparation for Raids. Playing in a Strike playlist continuously increases the chances of better loot on consecutive strikes.
Your role as a moderator enables you immediately ban this user from messaging bypassing the report queue if you select a punishment. This week at Bungie, Season of the Chosen began. Season of the Chosen kicked off with a bang of sorts. Caiatl, Empress of the Cabal, has entered the fray. Zavala stood his ground when being offered a seat on her war council.