When Bungie first began talking about endgame content for Destiny , they did so in a very obtuse manner. They revealed that the endgame raids would not support matchmaking and they would change up the gameplay significantly when compared to the core Destiny experience, but tried to save the big reveals for when the game launched. Needless to say, gamers were intrigued by what they were hearing, but were also a bit reticent at the thought of tackling something that sounded so challenging. Then, when word broke that the first teams to beat the Vault of Glass raid took about 12 hours to do so, it seemed our fears were realized. Bungie had delivered on their promise of making the raids uber challenging. However, things changed pretty fast.
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Bungie Discusses 'Destiny' Raid Matchmaking, Is It Still A Possibility? - The Inquisitr
Well before players were beating it in 2 hours and then in a staggering 37 minutes , Bungie had set the expectation that Destiny's Vault of Glass Raid was going to be hard. As they explained, the Raid would not include matchmaking because the experience required so much cooperation and teamwork that only a collection of 6 friends would be able to tackle it. And even then it wouldn't be easy. Well, throw all that out the window because a 3-player team has now beaten the Vault of Glass Raid. What's more this team barely struggled with the Raid, and were able to complete it in less than 2 hours. As readers can see in the video above apologies for the quality , this 3-player Guardian team is comprised of Raid veterans. They have to be, though, as a lot of the experience requires that a single player carry the weight of at least two or three.
Destiny’s Raid Creators “Have Very Specific Opinions About Matchmaking,” Says Bungie CM
Destiny 2 's big Beyond Light update may have started the process of retiring much of the game's old content, but Bungie is also bringing back some old favorites--starting with the original Destiny raid, Vault of Glass. In a new interview with Polygon , assistant game director Joe Blackburn has explained how he's working to make sure the new version of Vault of Glass plays just how you remember, despite the differences between Destiny and the current version of Destiny 2. Blackburn said that the goal of the re-release is to make running Vault of Glass in Destiny 2 feel the same as it did when players got into it for the very first time. He explains why this means that some tweaks are necessary, rather than including the original version of the raid as a straight port. With so many new weapons, Exotics, Supers, and gameplay changes implemented in the three years the Destiny sequel has been out--not to mention three years of the original Destiny before that--a vanilla Destiny raid would be likely to bore current Destiny 2 players.
Ishtar Sink , Venus. Stop the Vex from spreading through all of time through destroying the source of their operation. It was made available in Destiny on September 16, , and is one of the four Raids in the game. The Vault is said to be "the most challenging experience that [ Bungie ] has ever created," and that players who complete it would "earn Destiny's ultimate rewards. According to Eric Osborne , the entrance alone is a challenge in itself, taking his team "forty-five minutes to crack.